This is the place to find out whats being currently worked on, whats planned and whats getting nixed from the title.
Mobile controls
Weapons controls
basic collision detection
Player Health and other information(Shields)
Ballistic types
Basic Enemy AI
System UI Implementation
Main menu
Pause screen
Arcade Mode
Survival Mode
Resource Gathering
Building
Worms/Tanks styled PVP
Upgrades of various kinds
More enemy types
Some semblance of sanity
NA
As of right now the only use of ads I can think of is to continue after being destroyed. As far as monetization is concerned, I am keeping the ads to a minimum. No one likes being interrupted with some annoying 30 second video about laundry detergent and insurance when they're just wanting to enjoy a game. So ads will be the change you use to continue your game, just like at an arcade.